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Education

Arkansas Tech University

Bachelor of Fine Arts - Game and Interactive Media Design                                                                                     01/2019-05/2023

​Bechelor of Arts - Psychology                                                                                                                                   02/2019-05/2024

  • ​GPA: 3.393/4.0

  • Award: International Excellent Scholarship (Admitted Merit-based Scholarship)                                                             10/2018

  • Fall 2019 Dean’s List

  • Spring 2020 Dean’s List

  • Fall 2023 Dean’s List

  • Spring 2024 Dean’s List​

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Savannah College of Art and Design

​Master of Fine Arts - Animation, Interactive Technology, Video Graphics and Special Effects             09/2024-05/2027 (expected)

  • ​GPA: 3.50/4.0

  • Award: Achievement Scholarship, Student Recognition Scholarshi                                                                                   03/2024

Experience

Guangdong Advertising Group Co.,Ltd.                                         Guangzhou, Guangdong, China

Advertising Graphic Designer                                                                                                                                   06/2024-07/2024

  • ​Designed holiday posters for Jiujiang Shuangzheng’s official WeChat account.​​

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Guangzhou Dakongyi Technology Co., Ltd.                                           Guangzhou, Guangdong, China

​Advertising Graphic Designer                                                                                                                                   07/2024-08/2024

  • ​Conducted post-production editing and translation for game demo materials.

Project

Takis Run Game Development Group Project                                              08/2022-10/2022  

  • ​Modeled various in-game props

  • Designed environmental textures

  • Created textures for in-game items.​​

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The Sleepless City - Unreal Engine Scene Project                                             05/2023-12/2023

  • Modeled environments in Maya, and implemented VDB technology for scene enhancement.

  • Created textures using 3D Substance Painter and Designer.

  • Integrated ABC files and Niagara System effects for final scene presentation.

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​The Lost Memory - Unreal Engine Game Production                                            05/2023-12/2023

  • Spearheaded game concept and mechanics design.

  • Employed Maya, Photoshop, and Unreal Engine's Niagara System for game effects.

  • Contributed to pre and post-production phases.​

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​The Tree House - Environment Modeling Project                                               05/2023-12/2023

  • Developed housing blueprints and conceptualized designs.

  • Utilized Maya and Zbrush for 3D modeling.

  • Crafted textures and materials using Photoshop.

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The Cat Girl - Original Character Modeling Project                                            05/2023-12/2023

  • Conceptualized character design and personality traits.

  • Executed 3D modeling in Maya, and designed texture materials in 3D Substance Painter.

  • Rigged, skinned, and animated characters in Blender.

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The Rolling Tomato – Unreal Engine 2D Game Project                                        01/2025–03/2025

  • Designed and implemented a 2D side-scrolling game featuring a hand-drawn tomato character.

  • Created core gameplay mechanics including collectible keys, door unlocking, spike traps, and health UI.

  • Developed AI enemy behavior using Blueprints for smooth pursuit and collision logic.

  • Illustrated and animated sprites in Procreate and Unreal Engine Flipbooks for final presentation.

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Guardian of Flowers – Unreal Engine Scene Project                                             12/2024-Present

  • Currently modeling props and environment assets in Maya.

  • Plan to create hand-painted textures using Substance Painter.

  • Will present the final scene in Unreal Engine for real-time rendering.

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Around The Sun - 3D Animation Group Project                                                  09/2025-Present

  • Currently creating props and environment models in Maya based on reference images from art director.

  • Plan to develop oil-painting style textures to enhance visual quality.

Skills
  • Maya

  • Zbrush

  • Blender

  • RizomUV

  • Adobe Photoshop

  • Adobe 3D Substance Painter

  • Unreal Engine

  • Python

  • C++

  • Adobe After Effect

  • Dreamweaver

  • Google Web Designer

© 2025 by Zhaoyang Jin.

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