Arkansas Tech University
Bachelor of Fine Arts - Game and Interactive Media Design 01/2019-05/2023
Bechelor of Arts - Psychology 02/2019-05/2024
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GPA: 3.393/4.0
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Award: International Excellent Scholarship (Admitted Merit-based Scholarship) 10/2018
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Fall 2019 Dean’s List
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Spring 2020 Dean’s List
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Fall 2023 Dean’s List
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Spring 2024 Dean’s List
Savannah College of Art and Design
Master of Fine Arts - Animation, Interactive Technology, Video Graphics and Special Effects 09/2024-05/2027 (expected)
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GPA: 3.70/4.0
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Award: Achievement Scholarship, Student Recognition Scholarship 03/2024
SCADpro × Mayo Clinic Savannah, Georgia, U.S.A
Technical Animator 03/2026-Present
Guangdong Advertising Group Co.,Ltd. Guangzhou, Guangdong, China
Advertising Graphic Designer 06/2024-07/2024
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Designed holiday posters for Jiujiang Shuangzheng’s official WeChat account.
Guangzhou Dakongyi Technology Co., Ltd. Guangzhou, Guangdong, China
Advertising Graphic Designer 07/2024-08/2024
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Conducted post-production editing and translation for game demo materials.
Takis Run Game Development Group Project 08/2022-10/2022
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Modeled various in-game props
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Designed environmental textures
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Created textures for in-game items.
The Sleepless City - Unreal Engine Scene Project 05/2023-12/2023
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Modeled environments in Maya, and implemented VDB technology for scene enhancement.
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Created textures using 3D Substance Painter and Designer.
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Integrated ABC files and Niagara System effects for final scene presentation.
The Lost Memory - Unreal Engine Game Production 05/2023-12/2023
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Spearheaded game concept and mechanics design.
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Employed Maya, Photoshop, and Unreal Engine's Niagara System for game effects.
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Contributed to pre and post-production phases.
The Tree House - Environment Modeling Project 05/2023-12/2023
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Developed housing blueprints and conceptualized designs.
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Utilized Maya and Zbrush for 3D modeling.
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Crafted textures and materials using Photoshop.
The Cat Girl - Original Character Modeling Project 05/2023-12/2023
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Conceptualized character design and personality traits.
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Executed 3D modeling in Maya, and designed texture materials in 3D Substance Painter.
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Rigged, skinned, and animated characters in Blender.
The Rolling Tomato – Unreal Engine 2D Game Project 01/2025–03/2025
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Designed and implemented a 2D side-scrolling game featuring a hand-drawn tomato character.
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Created core gameplay mechanics including collectible keys, door unlocking, spike traps, and health UI.
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Developed AI enemy behavior using Blueprints for smooth pursuit and collision logic.
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Illustrated and animated sprites in Procreate and Unreal Engine Flipbooks for final presentation.
Guardian of Flowers – Unreal Engine Scene Project 12/2024-Present
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Currently modeling props and environment assets in Maya.
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Plan to create hand-painted textures using Substance Painter.
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Will present the final scene in Unreal Engine for real-time rendering.
Around The Sun - 3D Animation Group Project 09/2025-Present
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Currently creating props and environment models in Maya based on reference images from art director.
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Plan to develop oil-painting style textures to enhance visual quality.
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Maya
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Zbrush
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Blender
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RizomUV
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Adobe Photoshop
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Adobe 3D Substance Painter
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Adobe 3D Substance Designer
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Unreal Engine
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Unity
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Python
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C++
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Adobe After Effect
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Figma
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Dreamweaver
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Google Web Designer
