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I’m a 3D Generalist passionate about bringing digital worlds to life through modeling, texturing, and animation. I work primarily in Maya, ZBrush, and Substance Painter, creating detailed props, environments, and characters that balance artistic expression with technical precision. My workflow centers on Maya for animation, supported by Blender for rigging and scene development. I also explore Unreal Engine, Python, and C++ to expand my technical range and improve production efficiency. My goal is to create immersive, visually compelling assets that enhance storytelling in games and animation.
(479) - 317 - 0236
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